I animated eight emote cameras that show off the players’ avatars before going into an online multiplayer game. I chose which motion capture animation the character would play, animated the camera, worked with coders to implement a slow-motion time controller, created the shadergraph to create the graphic background that pops in over the venue background, animated the positioning of the player name UI, and hooked everything up to work in whatever venue the players happened to be placed in. This was all created in Harmonix’s in-house game engine, Forge.
The shadergraph was especially complicated, as I basically had to fake creating custom “layers” of the graphic that I could animate independently, then hook those up to a timeline and animate them.